Difference between revisions of "Stay with Me"
From Flexible Survival
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− | {{Basepower|name=Stay with Me|desc=|powertype=Resurrection, Healing|target=Dead Ally NoAoE|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=50|damagetype=Healing|Status=100% chance of Energymod at magnitude 15 for 2 rounds.<br>100% chance of Wound at magnitude 2 for 1 | + | {{Basepower|name=Stay with Me|desc=|powertype=Resurrection, Healing|target=Dead Ally NoAoE|energy=25|charge=0|cooldown=30000|accuracy=75%|damageamount=50|damagetype=Healing|Status=100% chance of Energymod at magnitude 15 for 2 rounds.<br>100% chance of Wound at magnitude 2 for 1 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]] |
Revision as of 00:06, 28 February 2023
Type | Resurrection, Healing | Target | Dead Ally NoAoE |
---|---|---|---|
Description | |||
Cooldown | 30000 | Charge time | 0 |
Energy | 25 | Accuracy | 75% |
Damage | 50 Healing at level 0 | ||
Statuses | |||
100% chance of Energymod at magnitude 15 for 2 rounds. 100% chance of Wound at magnitude 2 for 1 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Stay with Me/Extra Notes Edit notes
Mutant powers Based on this power:
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