Difference between revisions of "Lucky Charm"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Recipe|name=Lucky Charm|desc=It doesn't seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0<br>Damage Type of Healing<br>DebuffClearMag of -100%<br>Energy of 0<br>HpBufferMag of -100%<br>Loadout of 5<br> | + | {{Recipe|name=Lucky Charm|desc=It doesn't seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Charge of 200<br>Damage of 0<br>Damage Type of Healing<br>DebuffClearChance of -99<br>DebuffClearMag of -100%<br>DebuffResistChance of -99<br>Energy of 0<br>HPBufferChance of -99<br>HpBufferMag of -100%<br>Loadout of 5<br>100% chance of [one of]Lucky DamageBuff at magnitude 25 for 2 rounds.<br>50% chance of Lucky Charge at magnitude 25 for 2[or]Lucky Charge rounds.<br>50% chance of Lucky Healing at magnitude 25 for 2[or]Lucky Healing rounds.<br>50% chance of Lucky Statusboost at magnitude 25 for 2[or]Lucky StatusBoost rounds.<br>50% chance of Lucky Healgain at magnitude 25 for 2[or]Lucky HealGain rounds.<br>50% chance of Lucky Vampiric at magnitude 25 for 2[or]Lucky Vampiric rounds.<br>50% chance of Lucky DamageResist at magnitude 25 for 2[or]Lucky DamageResist rounds.<br>50% chance of Lucky PhysicalDamageReturn at magnitude 25 for 2[or]Lucky PhysicalDamageReturn rounds.<br>50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] rounds.<br>Target of Self NoAoE<br>Type of Buff Toggle<br>Upkeep of 10|skills=Chemical of at least 20<br>Energy of at least 20<br>Electronic of at least 20|salvage=Uncommon Energy X 1<br>Uncommon Electronic X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]] |
Revision as of 00:10, 20 October 2022
Description | It doesn't seem to do much... except, occasionally it will be exactly what you need. | |||||||
---|---|---|---|---|---|---|---|---|
Cred Cost | 100000 | Ingredients | None | |||||
Salvage | Uncommon Energy X 1 Uncommon Electronic X 1 Uncommon Chemical X 1 | |||||||
Crafting Skills | Chemical of at least 20 Energy of at least 20 Electronic of at least 20 | |||||||
Item Stats | Charge of 200 Damage of 0 Damage Type of Healing DebuffClearChance of -99 DebuffClearMag of -100% DebuffResistChance of -99 Energy of 0 HPBufferChance of -99 HpBufferMag of -100% Loadout of 5 100% chance of [one of]Lucky DamageBuff at magnitude 25 for 2 rounds. 50% chance of Lucky Charge at magnitude 25 for 2[or]Lucky Charge rounds. 50% chance of Lucky Healing at magnitude 25 for 2[or]Lucky Healing rounds. 50% chance of Lucky Statusboost at magnitude 25 for 2[or]Lucky StatusBoost rounds. 50% chance of Lucky Healgain at magnitude 25 for 2[or]Lucky HealGain rounds. 50% chance of Lucky Vampiric at magnitude 25 for 2[or]Lucky Vampiric rounds. 50% chance of Lucky DamageResist at magnitude 25 for 2[or]Lucky DamageResist rounds. 50% chance of Lucky PhysicalDamageReturn at magnitude 25 for 2[or]Lucky PhysicalDamageReturn rounds. 50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] rounds. Target of Self NoAoE Type of Buff Toggle Upkeep of 10 |