Take My Hand: Difference between revisions

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Created page with "{{Basepower|name=Take My Hand|desc=...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it.|powertype=Resurrection..."
 
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{{Basepower|name=Take My Hand|desc=...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it.|powertype=Resurrection, Healing|target=Dead Ally NoAoE|energy=25|charge=250|cooldown=30000|accuracy=75%|damageamount=50|damagetype=|Status=100% chance of DamageImmunity at magnitude 20 for 2 rounds.<br>100% chance of Defense at magnitude 20 for 2 rounds.<br>100% chance of Healgain at magnitude 20 for 2 rounds.<br>|Upgrades=}}[[Category: base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Friendly base powers]]
{{Basepower|name=Take My Hand|desc=...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it.|powertype=Resurrection, Healing|target=Dead Ally NoAoE|energy=25|charge=250|cooldown=30000|accuracy=75%|damageamount=50|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 20 for 2 rounds.<br>100% chance of Defense at magnitude 20 for 2 rounds.<br>100% chance of Healgain at magnitude 20 for 2 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Friendly base powers]]

Latest revision as of 00:27, 23 April 2022

Take My Hand stats
Type Resurrection, Healing Target Dead Ally NoAoE
Description ...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it.
Cooldown 30000 Charge time 250
Energy 25 Accuracy 75%
Damage 50 Healing at level 0
Statuses
100% chance of DamageImmunity at magnitude 20 for 2 rounds.
100% chance of Defense at magnitude 20 for 2 rounds.
100% chance of Healgain at magnitude 20 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Take My Hand/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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border: 0; margin: -1.1em 0 0 -12px; }

  1. content table.wikitable th, #content table.wikitable td {

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</css>