Difference between revisions of "Heavy Beam"
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− | {{Recipe|name=Heavy Beam|desc=An energy weapon that exploits nanites to generate intense amounts of energy. The technology is far from perfected, and the accuracy leaves to be desired, but what a kick!|cred=6000|xp=150|slevel=|ingredients=Nanite Power Brick X 1|istats=Charge of 1300<br>Cooldown of 5000<br>Damage of 20<br>Damage Type of Positive<br>Energy of 20<br>Loadout of 25<br>Proficiency of Marksmanship<br>100% chance of PositiveDamage at magnitude 5 for 5 rounds.<br>100% chance of ChargeDebuff at magnitude 10 for 5 rounds.<br>Status Mag of +25%<br>Target of Single Enemy<br>Type of Single Target<br>Upgrade Cost of 50<br>Upkeep of 10|skills=Electronic of at least 15<br>Energy of at least 15|salvage=Common Electronic X 3<br>Common Energy X 1<br>Common Mechanical X 1}}[[Category:Electronic recipe]][[Category:Energy recipe]] | + | {{Recipe|name=Heavy Beam|desc=An energy weapon that exploits nanites to generate intense amounts of energy. The technology is far from perfected, and the accuracy leaves to be desired, but what a kick!|cred=6000|xp=150|slevel=|ingredients=Nanite Power Brick X 1|istats=Accuracy of 80%<br>Charge of 1300<br>Cooldown of 5000<br>Damage of 20<br>Damage Type of Positive<br>Energy of 20<br>Loadout of 25<br>Proficiency of Marksmanship<br>100% chance of PositiveDamage at magnitude 5 for 5 rounds.<br>100% chance of ChargeDebuff at magnitude 10 for 5 rounds.<br>Status Mag of +25%<br>Target of Single Enemy<br>Type of Single Target<br>Upgrade Cost of 50<br>Upkeep of 10|skills=Electronic of at least 15<br>Energy of at least 15|salvage=Common Electronic X 3<br>Common Energy X 1<br>Common Mechanical X 1}}[[Category:Electronic recipe]][[Category:Energy recipe]] |
Revision as of 00:05, 16 January 2022
Description | An energy weapon that exploits nanites to generate intense amounts of energy. The technology is far from perfected, and the accuracy leaves to be desired, but what a kick! | |||||||
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Cred Cost | 6000 | Ingredients | Nanite Power Brick X 1 | |||||
Salvage | Common Electronic X 3 Common Energy X 1 Common Mechanical X 1 | |||||||
Crafting Skills | Electronic of at least 15 Energy of at least 15 | |||||||
Item Stats | Accuracy of 80% Charge of 1300 Cooldown of 5000 Damage of 20 Damage Type of Positive Energy of 20 Loadout of 25 Proficiency of Marksmanship 100% chance of PositiveDamage at magnitude 5 for 5 rounds. 100% chance of ChargeDebuff at magnitude 10 for 5 rounds. Status Mag of +25% Target of Single Enemy Type of Single Target Upgrade Cost of 50 Upkeep of 10 |