Difference between revisions of "Skunk Can"

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{{Recipe|name=Skunk Can|desc=What is better than pepper spray? Skunk Spray! A self recharging canister of a pungent skunk musk that burns and distracts.|cred=5000|xp=50|slevel=|ingredients=None|istats=Charge of 800<br>Cooldown of 6000<br>Damage of 6<br>Damage Type of Poison<br>Energy of 18<br>Loadout of 20<br>100% chance of PoisonDamage at magnitude 4 for 4 rounds.<br>100% chance of AccuracyDebuff at magnitude 8 for 4 rounds.<br>Target of Small Enemy AoE<br>Type of Damage Over Time<br>Upkeep of 5|skills=Chemical of at least 15|salvage=Common Mechanical X 5<br>Common Chemical X 10}}[[Category:Chemical recipe]]
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{{Recipe|name=Skunk Can|desc=What is better than pepper spray? Skunk Spray! A self recharging canister of a pungent skunk musk that burns and distracts.|cred=5000|xp=50|slevel=|ingredients=None|istats=Charge of 800<br>Cooldown of 6000<br>Damage of 6<br>Damage Type of Poison<br>Energy of 18<br>Loadout of 20<br>Proficiency of Marksmanship<br>100% chance of PoisonDamage at magnitude 4 for 4 rounds.<br>100% chance of AccuracyDebuff at magnitude 8 for 4 rounds.<br>Target of Small Enemy AoE<br>Type of Damage Over Time<br>Upkeep of 5|skills=Chemical of at least 15|salvage=Common Mechanical X 5<br>Common Chemical X 10}}[[Category:Chemical recipe]]

Revision as of 00:17, 6 December 2021

Skunk Can stats
Description What is better than pepper spray? Skunk Spray! A self recharging canister of a pungent skunk musk that burns and distracts.
Cred Cost 5000 Ingredients None
Salvage Common Mechanical X 5
Common Chemical X 10
Crafting Skills Chemical of at least 15
Item Stats Charge of 800
Cooldown of 6000
Damage of 6
Damage Type of Poison
Energy of 18
Loadout of 20
Proficiency of Marksmanship
100% chance of PoisonDamage at magnitude 4 for 4 rounds.
100% chance of AccuracyDebuff at magnitude 8 for 4 rounds.
Target of Small Enemy AoE
Type of Damage Over Time
Upkeep of 5

Skunk Can/Extra Notes Edit notes