Difference between revisions of "Overcharged"

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{{Recipe Modifier|name=Overcharged|desc=Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?|cred=+75%|xp=+50%|ingredients=None|salvage=Uncommon Electronic X 1|istats=Charge of 5%<br>Damage of +20%<br>Energy of 5%<br>Status Chance of +10%<br>Status Duration of 20%<br>Status Mag of +20%|skills=None}}[[Category:Charge Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Status Chance Modifier]][[Category:Status Duration Modifier]][[Category:Status Mag Modifier]]
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{{Recipe Modifier|name=Overcharged|desc=Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?|cred=+75%|xp=+50%|ingredients=None|salvage=Uncommon Electronic X 1|istats=Accuracy of 70%<br>Charge of 5%<br>Damage of +20%<br>Energy of 5%<br>Status Chance of +10%<br>Status Duration of 20%<br>Status Mag of +20%|skills=None}}[[Category:Accuracy Modifier]][[Category:Charge Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Status Chance Modifier]][[Category:Status Duration Modifier]][[Category:Status Mag Modifier]]

Revision as of 00:04, 29 August 2021

Overcharged stats
Description Surely nothing can go wrong when you decide to cross the wires and put in twenty times the voltage needed?
Cred Cost
75%
XP Cost
50%
Ingredients None
Salvage Uncommon Electronic X 1
Crafting Skills None
Item Stats Accuracy of 70%
Charge of 5%
Damage of +20%
Energy of 5%
Status Chance of +10%
Status Duration of 20%
Status Mag of +20%

Overcharged/Extra Notes Edit notes