Difference between revisions of "Polearm"
From Flexible Survival
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− | {{Recipe|name=Polearm|desc=A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor.|cred=5000|xp=100|slevel=|ingredients=None|istats=Charge of 1500<br>Cooldown of 9000<br>Damage of 20<br>Damage Type of Pierce<br>Energy of 20<br>Loadout of 15<br>Penetration of 8<br>Proficiency of Melee<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/8/8<br>Secondary Target of Self NoAoE<br>Secondary Type of Self, Buff | + | {{Recipe|name=Polearm|desc=A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor.|cred=5000|xp=100|slevel=|ingredients=None|istats=Accuracy of 75%<br>Charge of 1500<br>Cooldown of 9000<br>Damage of 20<br>Damage Type of Pierce<br>Energy of 20<br>Loadout of 15<br>Penetration of 8<br>Proficiency of Melee<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/8/8<br>Secondary Target of Self NoAoE<br>Secondary Type of Self, Buff<br>Target of Single enemy<br>Type of Melee, Single Target<br>Upgrade Cost of 10<br>Upkeep of 10|skills=Mechanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]] |
Revision as of 00:07, 16 April 2021
Description | A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor. | |||||||
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Cred Cost | 5000 | Ingredients | None | |||||
Salvage | Common Mechanical X 5 | |||||||
Crafting Skills | Mechanical of at least 1 | |||||||
Item Stats | Accuracy of 75% Charge of 1500 Cooldown of 9000 Damage of 20 Damage Type of Pierce Energy of 20 Loadout of 15 Penetration of 8 Proficiency of Melee Secondary Damage of 0 Secondary Damage Type of Healing Secondary Status of Defense/100/8/8 Secondary Target of Self NoAoE Secondary Type of Self, Buff Target of Single enemy Type of Melee, Single Target Upgrade Cost of 10 Upkeep of 10 |