Difference between revisions of "Might and Magic"

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Revision as of 00:10, 16 January 2021

Might and Magic stats
Type Self Passive Auto Target Self NoAoE
Description Steel-clad and stoic, wise and noble, the holy knights are a mix of martial prowess and minor mysticism.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Statusboost at magnitude 2 for 10 rounds.
100% chance of PhysicalDamageResist at magnitude 1 for 10 rounds.
100% chance of EnergyDamageResist at magnitude 1 for 10 rounds.
100% chance of Strength at magnitude 1 for 10 rounds.
100% chance of Theology at magnitude 1 for 10 rounds.
100% chance of Fortitude at magnitude 1 for 10 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Might and Magic/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.