Repairing: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Recipe Modifier|name=Repairing|desc=This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.|cred=+150%|xp=|ingredients=Smelt X 3|salvage=Uncommon Chemical X 1|istats=100% chance of Repair Regen at magnitude | {{Recipe Modifier|name=Repairing|desc=This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.|cred=+150%|xp=|ingredients=Smelt X 3|salvage=Uncommon Chemical X 1|istats=100% chance of Repair Regen at magnitude 1.2 for 5 rounds.<br>100% chance of HealGainDebuff at magnitude 5 for 5 rounds.<br>Cooldown of 200<br>Loadout of +10%<br>100% chance of Repair Regen at magnitude 0.6 for 10 rounds.<br>100% chance of HealGainDebuff at magnitude 2 for 5 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]] | ||
Revision as of 00:06, 5 December 2020
| Description | This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile. | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | ||||||||
| XP Cost | Ingredients | Smelt X 3 | ||||||
| Salvage | Uncommon Chemical X 1 | |||||||
| Crafting Skills | None | |||||||
| Item Stats | 100% chance of Repair Regen at magnitude 1.2 for 5 rounds. 100% chance of HealGainDebuff at magnitude 5 for 5 rounds. Cooldown of 200 Loadout of +10% 100% chance of Repair Regen at magnitude 0.6 for 10 rounds. 100% chance of HealGainDebuff at magnitude 2 for 5 rounds. Upkeep of +10% | |||||||