Difference between revisions of "Category talk:Group upgrades"

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(Created page with "===Category page=== Does this really need a category page? It'd be quicker to read as just a list. The upgrades themselves aren't complex enough to warrant their own page each. A...")
 
(Chemical Mastery: new section)
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===Category page===
 
===Category page===
 
Does this really need a category page? It'd be quicker to read as just a list. The upgrades themselves aren't complex enough to warrant their own page each. And a general Groups page could include things on how to make a group, buy upgrades, etc. Just checking before I cowboy off and merge them all. --[[User:Sevenish|Sevenish]] 16:28, 19 April 2011 (MDT)
 
Does this really need a category page? It'd be quicker to read as just a list. The upgrades themselves aren't complex enough to warrant their own page each. And a general Groups page could include things on how to make a group, buy upgrades, etc. Just checking before I cowboy off and merge them all. --[[User:Sevenish|Sevenish]] 16:28, 19 April 2011 (MDT)
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== Chemical Mastery ==
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Your group specializes in the creation and modification of chemical items. When pushing yourself past the limit, you use less parts than others(it still costs more than things within easy grasp, but whoever said masterpieces were easy?). You use +25/50/100/150% the normal amount of salvage, but the required craft skill is reduced by 10/20/30/40%. This only affects Mechanical skill, of course. If you push beyond the level of your group, the salvage cost is FURTHER increased by 25/50/75/100%.

Revision as of 21:56, 30 May 2012

Category page

Does this really need a category page? It'd be quicker to read as just a list. The upgrades themselves aren't complex enough to warrant their own page each. And a general Groups page could include things on how to make a group, buy upgrades, etc. Just checking before I cowboy off and merge them all. --Sevenish 16:28, 19 April 2011 (MDT)

Chemical Mastery

Your group specializes in the creation and modification of chemical items. When pushing yourself past the limit, you use less parts than others(it still costs more than things within easy grasp, but whoever said masterpieces were easy?). You use +25/50/100/150% the normal amount of salvage, but the required craft skill is reduced by 10/20/30/40%. This only affects Mechanical skill, of course. If you push beyond the level of your group, the salvage cost is FURTHER increased by 25/50/75/100%.