Difference between revisions of "Mental Discipline"
From Flexible Survival
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− | {{Basepower|name=Mental Discipline|desc=It is common for the otherworldly to toy with the minds of the ill-prepared. Thankfully you are not among those easily influenced. You've taken steps to keep your head in the game and your eyes on the prize, or maybe you're just plain' ole' stubborn! Either way, you're not the sort to easily succumb to foul mental trickery.|powertype=Auto Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ConfusedResist at magnitude | + | {{Basepower|name=Mental Discipline|desc=It is common for the otherworldly to toy with the minds of the ill-prepared. Thankfully you are not among those easily influenced. You've taken steps to keep your head in the game and your eyes on the prize, or maybe you're just plain' ole' stubborn! Either way, you're not the sort to easily succumb to foul mental trickery.|powertype=Auto Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ConfusedResist at magnitude 12 for 10 rounds.<br>100% chance of Debuffresist at magnitude 12 for 10 rounds.<br>|Upgrades=}}[[Category:Confusedresist inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Revision as of 00:12, 2 August 2020
Type | Auto Buff | Target | Self NoAoE |
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Description | It is common for the otherworldly to toy with the minds of the ill-prepared. Thankfully you are not among those easily influenced. You've taken steps to keep your head in the game and your eyes on the prize, or maybe you're just plain' ole' stubborn! Either way, you're not the sort to easily succumb to foul mental trickery. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of ConfusedResist at magnitude 12 for 10 rounds. 100% chance of Debuffresist at magnitude 12 for 10 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Mental Discipline/Extra Notes Edit notes
Mutant powers Based on this power:
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