Difference between revisions of "Explosives Expert/Extra Notes"
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| [[Bleeding]] || 1 | | [[Bleeding]] || 1 | ||
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− | | [[Controlled Burst]] || | + | | [[Controlled Burst]] || 2 |
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| [[Damage_(Combat_Skill)]] || 1 | | [[Damage_(Combat_Skill)]] || 1 | ||
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| [[Scavenger]] || 1 | | [[Scavenger]] || 1 | ||
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==Flags== | ==Flags== | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 15:44, 18 May 2020
Sometimes, the proper answer is explosives. Still, such things cannot just be hurled without care. Precision, expertise, and a steady hand are required if you want to be alive long enough to try it again. I know it looks like anarchist fun when you have a rocket launcher on your shoulder, but there's a lot of thought behind it, like who you're going to explode today. Think on it.
Role
Gear-focused AoE Big Hits
Powers by Level
15 | Explosive Grip |
25 | Grenade Toss |
35 | Rocket Fire |
45 | Artillery Call |
Class Combat Skills
Bleeding | 1 |
Controlled Burst | 2 |
Damage_(Combat_Skill) | 1 |
Durability | 1 |
Endurance | 1 |
Fast Loading | 1 |
Health | 1 |
Opportunity | 1 |
Scavenger | 1 |
Flags
AoE |
Technical |
DPS |
Purchased in [RSX Solutions]: Training and Procedures or on the web interface for 150,000 Freecreds.