Rapid Response: Difference between revisions
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{{Basepower|name=Rapid Response|desc=Getting the call, someone's down, again, or about to. And getting there quick is the best answer. Shame that it often means being tired when you do, and you don't make the most effective fighter.|powertype=Auto Passive|target=Self, NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Recharge at magnitude 10 for 5 rounds.<br>100% chance of Charge at magnitude 15 for 5 rounds.<br>100% chance of EnergyBreak at magnitude -1.9 for 5 rounds.<br>100% chance of Attack at magnitude -4 for 5 rounds.<br>100% chance of Meek at magnitude 15 for 5 rounds.<br>|Upgrades=}}[[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Meek inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] | {{Basepower|name=Rapid Response|desc=Getting the call, someone's down, again, or about to. And getting there quick is the best answer. Shame that it often means being tired when you do, and you don't make the most effective fighter.|powertype=Auto Passive|target=Self, NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Recharge at magnitude 10 for 5 rounds.<br>100% chance of Charge at magnitude 15 for 5 rounds.<br>100% chance of EnergyBreak at magnitude -1.9 for 5 rounds.<br>100% chance of Attack at magnitude -4 for 5 rounds.<br>100% chance of Meek at magnitude 15 for 5 rounds.<br>100% chance of First Aid at magnitude 2 for 5 rounds.<br>100% chance of Medicine at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:First aid inflicting base powers]][[Category:Medicine inflicting base powers]][[Category:Meek inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] | ||
Revision as of 00:16, 29 March 2020
| Type | Auto Passive | Target | Self, NoAoE |
|---|---|---|---|
| Description | Getting the call, someone's down, again, or about to. And getting there quick is the best answer. Shame that it often means being tired when you do, and you don't make the most effective fighter. | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Recharge at magnitude 10 for 5 rounds. 100% chance of Charge at magnitude 15 for 5 rounds. 100% chance of EnergyBreak at magnitude -1.9 for 5 rounds. 100% chance of Attack at magnitude -4 for 5 rounds. 100% chance of Meek at magnitude 15 for 5 rounds. 100% chance of First Aid at magnitude 2 for 5 rounds. 100% chance of Medicine at magnitude 1 for 5 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Rapid Response/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>
Categories:
- Pages using DynamicPageList3 parser function
- Base powers
- Attack inflicting base powers
- Charge inflicting base powers
- Energybreak inflicting base powers
- First aid inflicting base powers
- Medicine inflicting base powers
- Meek inflicting base powers
- Recharge inflicting base powers
- Passive base power
- Friendly base powers