Difference between revisions of "Mental Warding"

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(Created page with "{{Basepower|name=Mental Warding|desc=You know, some folks would call you paranoid... always on the lookout for the things that go bump in the dark, on the hunt for afflictions...")
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Revision as of 00:13, 22 March 2020

Mental Warding stats
Type Auto Buff Target Self AoE
Description You know, some folks would call you paranoid... always on the lookout for the things that go bump in the dark, on the hunt for afflictions where they might not exist... it definitely helps but it often leaves you with a bad case of tunnelvision.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of PsychicDamageImmunity at magnitude 20 for 5 rounds.
100% chance of ConfusedResist at magnitude 10 for 5 rounds.
100% chance of DebuffResist at magnitude 10 for 5 rounds.
100% chance of Accuracy at magnitude -10 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Mental Warding/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.