Difference between revisions of "Spirit Ball"

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(Created page with "{{Basepower|name=Spirit Ball|desc=Holding your spirit ball where others can see is quite risky, but the power it grants is considerable in turn. If you can accept this vulnera...")
 
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Latest revision as of 00:23, 14 January 2020

Spirit Ball stats
Type Toggle Buff Target Self NoAoE
Description Holding your spirit ball where others can see is quite risky, but the power it grants is considerable in turn. If you can accept this vulnerable state, you can bring the world to heel.
Cooldown 0 Charge time 0
Energy 10 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Attack at magnitude 5 for 2 rounds.
100% chance of DamageBuff at magnitude 10 for 2 rounds.
100% chance of StatusBoost at magnitude 10 for 2 rounds.
100% chance of DamageResist at magnitude -4 for 2 rounds.
100% chance of PhysicalDamageResist at magnitude -4 for 2 rounds.
100% chance of EnergyDamageResist at magnitude -4 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Spirit Ball/Extra Notes Edit notes

Mutant powers Based on this power: