Difference between revisions of "Player Judged Scene"
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− | A player judge is given certain powers that allow them to reward players, and it comes with responsibilities. A judge is expected to be a spokesperson for the | + | A player judge is given certain powers that allow them to reward players, and it comes with responsibilities. A judge is expected to be a spokesperson for the MUCK, and the world of Flexible Survival, and their content should encourage interaction with the story of the world, and story in general. Due to this, it is expected that a judge adhere as closely as they can to the following guidelines when running a player judged event. |
1. The scene to be valid for rewarding should have a purpose, it needs to not conflict with official canon, and it must be considered to have happened. A throwaway scene is not a valid scene for rewarding and should be treated by characters as actually having happened. | 1. The scene to be valid for rewarding should have a purpose, it needs to not conflict with official canon, and it must be considered to have happened. A throwaway scene is not a valid scene for rewarding and should be treated by characters as actually having happened. | ||
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3. A judge should be responsible in the way they pose. Generally, you do not pose what a player is feeling, if its within their control. Pose what they can see, or hear, or what an NPC says, not what the PCs think about said NPC. It is acceptable to overpose players if it is part of your job and you disagree with the players assumption of what happened, or if lets say a player is mind controlled, it's acceptable to pose what they are thinking, but these are exceptions to a rule. | 3. A judge should be responsible in the way they pose. Generally, you do not pose what a player is feeling, if its within their control. Pose what they can see, or hear, or what an NPC says, not what the PCs think about said NPC. It is acceptable to overpose players if it is part of your job and you disagree with the players assumption of what happened, or if lets say a player is mind controlled, it's acceptable to pose what they are thinking, but these are exceptions to a rule. | ||
− | 4. When running public scenes, please post any questionable content that may exist in the scene ahead of time. Do not surprise players with nonconsentual sex, or other things and then get upset if they don't react in character the way you expect. Not everyone plays this | + | 4. When running public scenes, please post any questionable content that may exist in the scene ahead of time. Do not surprise players with nonconsentual sex, or other things and then get upset if they don't react in character the way you expect. Not everyone plays this MUCK for the same reasons. This includes nonsexual content as well, warn if you include fantastic, or horror elements. |
5. Set limits on how many people you can handle and stick to them. Even the most experienced judge won't be able to control a large audience. Smaller scenes run faster, are easier on you, and more fun for everyone. | 5. Set limits on how many people you can handle and stick to them. Even the most experienced judge won't be able to control a large audience. Smaller scenes run faster, are easier on you, and more fun for everyone. |
Latest revision as of 18:51, 28 June 2014
A player judge is given certain powers that allow them to reward players, and it comes with responsibilities. A judge is expected to be a spokesperson for the MUCK, and the world of Flexible Survival, and their content should encourage interaction with the story of the world, and story in general. Due to this, it is expected that a judge adhere as closely as they can to the following guidelines when running a player judged event. 1. The scene to be valid for rewarding should have a purpose, it needs to not conflict with official canon, and it must be considered to have happened. A throwaway scene is not a valid scene for rewarding and should be treated by characters as actually having happened. 2. Rewards should not be handed out like candy. The proper guideline on an active, well run scene, should be a player judge award for every 1.5-2 hours of RP time, no more frequent than this barring exceptional circumstances. That means for your 6 hour scene, 3-4 awards would be the maximum. 3. A judge should be responsible in the way they pose. Generally, you do not pose what a player is feeling, if its within their control. Pose what they can see, or hear, or what an NPC says, not what the PCs think about said NPC. It is acceptable to overpose players if it is part of your job and you disagree with the players assumption of what happened, or if lets say a player is mind controlled, it's acceptable to pose what they are thinking, but these are exceptions to a rule. 4. When running public scenes, please post any questionable content that may exist in the scene ahead of time. Do not surprise players with nonconsentual sex, or other things and then get upset if they don't react in character the way you expect. Not everyone plays this MUCK for the same reasons. This includes nonsexual content as well, warn if you include fantastic, or horror elements. 5. Set limits on how many people you can handle and stick to them. Even the most experienced judge won't be able to control a large audience. Smaller scenes run faster, are easier on you, and more fun for everyone. 6. You have the final say when it comes to what is happening in the scene. Do not let players bully you into getting their way, hog scenes, or force you to run a scene in a way you don't like. It is up to players to follow a judge, and they have the authority to determine what actually does happen. If players are unhappy they simply do not have to attend your events in the future.