Difference between revisions of "Self Powering"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Recipe Modifier|name=Self Powering|desc=The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.|cred=60%|xp=20%|ingredients=None|salvage=Uncommon Chemical X 1|istats=Energy of -45%<br>Upkeep of +15%|skills=None}}
+
{{Recipe Modifier|name=Self Powering|desc=The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.|cred=60%|xp=20%|ingredients=None|salvage=Uncommon Chemical X 1|istats=None|skills=None}}

Revision as of 21:11, 10 April 2012

Self Powering stats
Description The item provides some of its own energy. Easy to pull triggers, anti recoil systems, better batteries and cushy grips make this thing easy to use, reducing the energy needed, though making it a bit more expensive to upgrade and upkeep.
Cred Cost 60% XP Cost 20% Ingredients None
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats None

Self Powering/Extra Notes Edit notes