Medicated: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
Auto update |
Auto update |
||
| Line 1: | Line 1: | ||
{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats= | {{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=None|skills=None}} | ||
Revision as of 21:10, 10 April 2012
| Description | This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds. | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | 150% | XP Cost | 50% | Ingredients | None | |||
| Salvage | Uncommon Chemical X 1 | |||||||
| Crafting Skills | None | |||||||
| Item Stats | None | |||||||
Medicated/Extra Notes Edit notes