Difference between revisions of "Medicated"

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{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.<br>Charge of +10%<br>100% chance of HealingDebuff at magnitude 6 for 5 rounds.<br>Energy of -20%<br>Loadout of 5|skills=None}}
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{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.<br>Charge of +10%<br>100% chance of HealingDebuff at magnitude 6 for 5 rounds.<br>Energy of -20%<br>Loadout of 5|skills=None}}

Revision as of 16:40, 11 March 2012

Medicated stats
Description This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.
Cred Cost 150% XP Cost 50% Ingredients None
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats 100% chance of Healing at magnitude 2.5 for 5 rounds.
Charge of +10%
100% chance of HealingDebuff at magnitude 6 for 5 rounds.
Energy of -20%
Loadout of 5

Medicated/Extra Notes Edit notes