Difference between revisions of "Resurrection"
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− | {{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=|target=|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.<br>|Upgrades=Charge by -200<br>Cooldown by -500<br>Energy by -5}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]] | + | {{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=Healing, Single Target|target=Dead Ally|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.<br>|Upgrades=Charge by -200<br>Cooldown by -500<br>Energy by -5}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]] |
Latest revision as of 17:10, 8 March 2012
Type | Healing, Single Target | Target | Dead Ally |
---|---|---|---|
Description | Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way. | ||
Cooldown | 30000 | Charge time | 800 |
Energy | 40 | Accuracy | 75% |
Damage | 20 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyMod at magnitude 20 for 1 rounds. | |||
Training Upgrades | |||
Charge by -200 Cooldown by -500 Energy by -5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Resurrection/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.