Revitalize: Difference between revisions
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{{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=|target=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1800<br>EnergyBreakMag by 2.5<br>EnergyModMag by 5|secondpowertype=Self, Energy Damage|seconddamageamount=10|seconddamagetype=Energy Damage|secondtarget=Self NoAoE Betraying|secondStatus=}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]] | {{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=Ally, Heal, Energy Recovery, Not User, Betraying|target=Single Ally NotUser Betraying|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1800<br>EnergyBreakMag by 2.5<br>EnergyModMag by 5|secondpowertype=Self, Energy Damage|seconddamageamount=10|seconddamagetype=Energy Damage|secondtarget=Self NoAoE Betraying|secondStatus=}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]] | ||
Revision as of 17:10, 8 March 2012
| Type | Ally, Heal, Energy Recovery, Not User, Betraying | Target | Single Ally NotUser Betraying |
|---|---|---|---|
| Description | You drain yourself to restore and refresh your allies, helping them perform greater feats of combat. | ||
| Cooldown | 10000 | Charge time | 0 |
| Energy | 1 | Accuracy | 75% |
| Damage | 1 Healing at level 0 | ||
| Statuses | |||
| 100% chance of EnergyMod at magnitude 10 for 2 rounds. 100% chance of EnergyBreak at magnitude 5 for 10 rounds. | |||
| Training Upgrades | |||
| Charge by -250 Cooldown by -1800 EnergyBreakMag by 2.5 EnergyModMag by 5 | |||
| Secondary Effects | |||
| Secondary Damage | 10 Energy Damage at level 0 | ||
| Secondary Type | Self, Energy Damage | Secondary Target | Self NoAoE Betraying |
| Secondary Statuses | |||
Revitalize/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>