Difference between revisions of "Hold the Line"
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− | {{Basepower|name=Hold the Line|desc=You're adept at keeping folks inline and well informed to keep up a defensive line.|powertype=|target=|energy=5|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 3 for 1 rounds.<br>|Upgrades=AoE by 1<br>Charge by -100<br>Cooldown by -1000<br>Defense by 1}}[[Category:Defense inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]] | + | {{Basepower|name=Hold the Line|desc=You're adept at keeping folks inline and well informed to keep up a defensive line.|powertype=Buff, AoE, Damage Buff|target=Medium AoE Ally|energy=5|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 3 for 1 rounds.<br>|Upgrades=AoE by 1<br>Charge by -100<br>Cooldown by -1000<br>Defense by 1}}[[Category:Defense inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]] |
Revision as of 17:07, 8 March 2012
Type | Buff, AoE, Damage Buff | Target | Medium AoE Ally |
---|---|---|---|
Description | You're adept at keeping folks inline and well informed to keep up a defensive line. | ||
Cooldown | 4000 | Charge time | 1000 |
Energy | 5 | Accuracy | 75% |
Damage | 0 Physical at level 0 | ||
Statuses | |||
100% chance of Defense at magnitude 3 for 1 rounds. | |||
Training Upgrades | |||
AoE by 1 Charge by -100 Cooldown by -1000 Defense by 1 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Hold the Line/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.