Difference between revisions of "Revitalize"
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− | {{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=|target=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1800<br> | + | {{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=|target=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1800<br>EnergyBreakMag by 2.5<br>EnergyModMag by 5|secondpowertype=Self, Energy Damage|seconddamageamount=10|seconddamagetype=Energy Damage|secondtarget=Self NoAoE Betraying|secondStatus=}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]] |
Revision as of 04:09, 4 March 2012
Type | Target | ||
---|---|---|---|
Description | You drain yourself to restore and refresh your allies, helping them perform greater feats of combat. | ||
Cooldown | 10000 | Charge time | 0 |
Energy | 1 | Accuracy | 75% |
Damage | 1 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyMod at magnitude 10 for 2 rounds. 100% chance of EnergyBreak at magnitude 5 for 10 rounds. | |||
Training Upgrades | |||
Charge by -250 Cooldown by -1800 EnergyBreakMag by 2.5 EnergyModMag by 5 | |||
Secondary Effects | |||
Secondary Damage | 10 Energy Damage at level 0 | ||
Secondary Type | Self, Energy Damage | Secondary Target | Self NoAoE Betraying |
Secondary Statuses | |||
Revitalize/Extra Notes Edit notes
Mutant powers Based on this power:
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