Field Orders: Difference between revisions

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{{Basepower|name=Field Orders|desc=Some just know the right things to order in a combat situation.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude 10 for 2 rounds.<br>100% chance of DamageBuff at magnitude 20 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 2 rounds.<br>100% chance of KnockDownResist at magnitude 10 for 2 rounds.<br>100% chance of Defense at magnitude 10 for 2 rounds.<br>|Upgrades=}}[[Category:Accuracy inflicting base powers]][[Category:Damagebuff inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]
{{Basepower|name=Field Orders|desc=Some just know the right things to order in a combat situation.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude 10 for 2 rounds.<br>100% chance of DamageBuff at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 2 rounds.<br>100% chance of KnockDownResist at magnitude 10 for 2 rounds.<br>100% chance of Defense at magnitude 10 for 2 rounds.<br>|Upgrades=}}[[Category:Accuracy inflicting base powers]][[Category:Damagebuff inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]

Revision as of 01:17, 1 March 2012

Field Orders stats
Type Target
Description Some just know the right things to order in a combat situation.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Accuracy at magnitude 10 for 2 rounds.
100% chance of DamageBuff at magnitude 10 for 2 rounds.
100% chance of EnergyBreak at magnitude 5 for 2 rounds.
100% chance of KnockDownResist at magnitude 10 for 2 rounds.
100% chance of Defense at magnitude 10 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Field Orders/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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  1. content table.wikitable th, #content table.wikitable td {

border: 0; background: transparent; } table.wikitable ul { margin-top: 0; } </css>No mutant powers based on this power detected.