Resurrection: Difference between revisions

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{{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=|target=|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.<br>|Upgrades=Charge by -200<br>Cooldown by -500<br>Energy by -5}}[[Category:Healing base powers]][[Category:Energymod base powers]][[Category:Friendly base powers]]
{{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=|target=|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.<br>|Upgrades=Charge by -200<br>Cooldown by -500<br>Energy by -5}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]]

Revision as of 17:15, 24 February 2012

Resurrection stats
Type Target
Description Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.
Cooldown 30000 Charge time 800
Energy 40 Accuracy 75%
Damage 20 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 20 for 1 rounds.
Training Upgrades
Charge by -200
Cooldown by -500
Energy by -5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Resurrection/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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  1. content table.wikitable th, #content table.wikitable td {

border: 0; background: transparent; } table.wikitable ul { margin-top: 0; } </css>No mutant powers based on this power detected.