Flashbang: Difference between revisions

From Flexible Survival
Jump to navigationJump to search
FlexBot (talk | contribs)
Auto update
FlexBot (talk | contribs)
Auto update
Line 1: Line 1:
{{Basepower|name=Flashbang|desc=A concussive grenade.|powertype=|target=|energy=4|charge=-200|cooldown=6000|accuracy=75%|damageamount=2|damagetype=Physical|Status=70% chance of KnockDown at magnitude 5 for 999 rounds.<br>|Upgrades=}}[[Category:Physical base powers]][[Category:Knockdown base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
{{Basepower|name=Flashbang|desc=A concussive grenade.|powertype=|target=|energy=4|charge=-200|cooldown=6000|accuracy=75%|damageamount=2|damagetype=Physical|Status=70% chance of KnockDown at magnitude 5 for 999 rounds.<br>|Upgrades=}}[[Category:Physical base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]

Revision as of 17:08, 24 February 2012

Flashbang stats
Type Target
Description A concussive grenade.
Cooldown 6000 Charge time
Energy 4 Accuracy 75%
Damage 2 Physical at level 0
Statuses
70% chance of KnockDown at magnitude 5 for 999 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Flashbang/Extra Notes Edit notes

Mutant powers Based on this power: <css>

  1. content table.wikitable{

border: 0; margin: -1.1em 0 0 -12px; }

  1. content table.wikitable th, #content table.wikitable td {

border: 0; background: transparent; } table.wikitable ul { margin-top: 0; } </css>No mutant powers based on this power detected.