Difference between revisions of "Emergency Cover"

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{{Basepower|name=Emergency Cover|desc=|powertype=|target=|energy=12|charge=1000|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Cover at magnitude 30 for 10 rounds.<br>|Upgrades=Charge by
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{{Basepower|name=Emergency Cover|desc=|powertype=|target=|energy=12|charge=1000|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Cover at magnitude 30 for 10 rounds.<br>|Upgrades=Charge by -350<br>Cooldown by -2000<br>CoverMag by 10<br>Secondary HPBufferMag by 10|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=|secondtarget=Self NoAoE|secondStatus=100% chance of HPBuffer at magnitude 30 for 10 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Cover base powers]][[Category:Hpbuffer base powers]][[Category:Friendly base powers]]

Revision as of 18:20, 7 January 2012

Emergency Cover stats
Type Target
Description
Cooldown 12000 Charge time 1000
Energy 12 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Cover at magnitude 30 for 10 rounds.
Training Upgrades
Charge by -350
Cooldown by -2000
CoverMag by 10
Secondary HPBufferMag by 10
Secondary Effects
Secondary Damage 0 at level 0
Secondary Type Buff Secondary Target Self NoAoE
Secondary Statuses
100% chance of HPBuffer at magnitude 30 for 10 rounds.

Emergency Cover/Extra Notes Edit notes

Mutant powers Based on this power: