Difference between revisions of "Chimeric Heal"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Basepower|name=Chimeric Heal|desc=|powertype=|target=|energy=30|charge=1000|cooldown=5000|accuracy=75%|damageamount=17|damagetype=Healing|Status=100% chance of Regen at magnitude 10 for 3 rounds.<br>100% chance of DebuffClear at magnitude 30 for 1 rounds.<br>|Upgrades=Charge by
+
{{Basepower|name=Chimeric Heal|desc=|powertype=|target=|energy=30|charge=1000|cooldown=5000|accuracy=75%|damageamount=17|damagetype=Healing|Status=100% chance of Regen at magnitude 10 for 3 rounds.<br>100% chance of DebuffClear at magnitude 30 for 1 rounds.<br>|Upgrades=Charge by -333<br>Damage by 15<br>DebuffClearMag by 20<br>Energy by -7.5<br>RegenDuration by 1.5}}[[Category:Healing base powers]][[Category:Debuffclear base powers]][[Category:Regen base powers]][[Category:Friendly base powers]]

Revision as of 18:18, 7 January 2012

Chimeric Heal stats
Type Target
Description
Cooldown 5000 Charge time 1000
Energy 30 Accuracy 75%
Damage 17 Healing at level 0
Statuses
100% chance of Regen at magnitude 10 for 3 rounds.
100% chance of DebuffClear at magnitude 30 for 1 rounds.
Training Upgrades
Charge by -333
Damage by 15
DebuffClearMag by 20
Energy by -7.5
RegenDuration by 1.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Chimeric Heal/Extra Notes Edit notes

Mutant powers Based on this power: