Difference between revisions of "Heal Me"

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{{Basepower|name=Heal Me|desc=|powertype=|target=|energy=20|charge=500|cooldown=15000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Healing at magnitude 25 for 5 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -2500<br>Energy by -5<br>Healing by 8<br>Secondary HealGainMag by 4|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of HealGain at magnitude 6 for 3 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Healgain base powers]][[Category:Healing base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Heal Me|desc=|powertype=|target=|energy=20|charge=500|cooldown=15000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Healing at magnitude 25 for 5 rounds.<br>|Upgrades=Charge by

Revision as of 15:54, 7 January 2012

{{Basepower|name=Heal Me|desc=|powertype=|target=|energy=20|charge=500|cooldown=15000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Healing at magnitude 25 for 5 rounds.
|Upgrades=Charge by