Difference between revisions of "Thick Hide"

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{{Mutantpower|name=Thick Hide|desc=A thick hide lets you take more punishment than others.|basepower=Armored|powertype=|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Accuracy at magnitude -10 for 2 rounds.<br>100% chance of Debuffclear at magnitude  for 2 rounds.<br>100% chance of Maxhp at magnitude 10 for 2 rounds.<br>|Upgrades=DebuffClearMag by 1.5<br>MaxHPMag by 10<br>PhysicalDamageResistMAG by 2}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Accuracy powers]][[Category:Debuffclear powers]][[Category:Maxhp powers]][[Category:Physicaldamageresist powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Thick Hide|desc=A thick hide lets you take more punishment than others.|basepower=Armored|powertype=|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Accuracy at magnitude

Revision as of 15:49, 7 January 2012

{{Mutantpower|name=Thick Hide|desc=A thick hide lets you take more punishment than others.|basepower=Armored|powertype=|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.
100% chance of Accuracy at magnitude