Difference between revisions of "Infuse Blood"

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{{Mutantpower|name=Infuse Blood|desc=You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.|basepower=Revitalize|powertype=|target=Single Ally, Notuser|slot=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1675<br>EnergyModDuration by 0.5<br>EnergyModMag by 2.5|secondpowertype=Self, Energy Damage|seconddamageamount=4|seconddamagetype=Energy Damage|secondtarget=Self NoAoE|secondStatus=}}[[Category:Powers with secondary effects]][[Category:Healing powers]][[Category:Energybreak powers]][[Category:Energymod powers]][[Category:Friendly powers]]
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{{Mutantpower|name=Infuse Blood|desc=You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.|basepower=Revitalize|powertype=|target=Single Ally, Notuser|slot=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by

Revision as of 15:45, 7 January 2012

{{Mutantpower|name=Infuse Blood|desc=You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.|basepower=Revitalize|powertype=|target=Single Ally, Notuser|slot=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.
100% chance of EnergyBreak at magnitude 5 for 10 rounds.
|Upgrades=Charge by