Difference between revisions of "Medicated"
From Flexible Survival
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.<br>|skills=None}} | + | {{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|istats=100% chance of Healing at magnitude 2.5 for 5 rounds.<br>Charge of +10%<br>100% chance of HealingDebuff at magnitude 6 for 5 rounds.<br>Energy of -20%<br>Loadout of 5|skills=None}} |
Revision as of 21:04, 28 January 2012
Description | This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds. | |||||||
---|---|---|---|---|---|---|---|---|
Cred Cost | 150% | XP Cost | 50% | Ingredients | None | |||
Salvage | None | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Healing at magnitude 2.5 for 5 rounds. Charge of +10% 100% chance of HealingDebuff at magnitude 6 for 5 rounds. Energy of -20% Loadout of 5 |