Difference between revisions of "Medicinal"
From Flexible Survival
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of | + | {{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 650<br>Cooldown of 2000<br>Damage of 20<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15<br>Target of Single Ally<br>Type of Healing, Single Target<br>Upgrade Cost of 5<br>Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]] |
Revision as of 21:07, 28 January 2012
Description | A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher. | |||||||
---|---|---|---|---|---|---|---|---|
Cred Cost | 10000 | Ingredients | None | |||||
Salvage | Common Chemical X 2 Common Edible X 1 Common Mechanical X 1 Uncommon Chemical X 1 | |||||||
Crafting Skills | Chemical of at least 20 | |||||||
Item Stats | Charge of 650 Cooldown of 2000 Damage of 20 Damage Type of Healing Energy of 10 Loadout of 15 Target of Single Ally Type of Healing, Single Target Upgrade Cost of 5 Upkeep of 2 |