Difference between revisions of "Enervate"

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{{Basepower|name=Enervate|desc=You make your enemy feel as if it has no reason left to live.|powertype=|target=|energy=10|charge=400|cooldown=7000|accuracy=75%|damageamount=4|damagetype=Energy|Status=100% chance of HealResistDebuff at magnitude 12 for 5 rounds.<br>|Upgrades=Charge by -250<br>Energy by -2.5<br>HealResistDebuffMag by 3.5}}[[Category:Energy base powers]][[Category:Healresistdebuff base powers]][[Category:Hostile base powers]]
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{{Basepower|name=Enervate|desc=You make your enemy feel as if it has no reason left to live.|powertype=|target=|energy=10|charge=400|cooldown=7000|accuracy=75%|damageamount=4|damagetype=Energy|Status=100% chance of HealResist at magnitude 12 for 5 rounds.<br>|Upgrades=Charge by -250<br>Energy by -2.5<br>HealResistMag by 3.5}}[[Category:Energy base powers]][[Category:Healresist base powers]][[Category:Hostile base powers]]

Revision as of 22:49, 20 December 2011

Enervate stats
Type Target
Description You make your enemy feel as if it has no reason left to live.
Cooldown 7000 Charge time 400
Energy 10 Accuracy 75%
Damage 4 Energy at level 0
Statuses
100% chance of HealResist at magnitude 12 for 5 rounds.
Training Upgrades
Charge by -250
Energy by -2.5
HealResistMag by 3.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Enervate/Extra Notes Edit notes

Mutant powers Based on this power: