Difference between revisions of "Enervate"
From Flexible Survival
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Basepower|name=Enervate|desc=You make your enemy feel as if it has no reason left to live.|powertype=|target=|energy=10|charge=400|cooldown=7000|accuracy=75%|damageamount=4|damagetype=Energy|Status=100% chance of HealResistDebuff at magnitude 12 for 5 rounds.<br>|Upgrades=Charge by -250<br>Energy by -2.5<br>HealResistDebuffMag by 3.5}}[[Category:Healresistdebuff base powers]][[Category:Hostile base powers]] | + | {{Basepower|name=Enervate|desc=You make your enemy feel as if it has no reason left to live.|powertype=|target=|energy=10|charge=400|cooldown=7000|accuracy=75%|damageamount=4|damagetype=Energy|Status=100% chance of HealResistDebuff at magnitude 12 for 5 rounds.<br>|Upgrades=Charge by -250<br>Energy by -2.5<br>HealResistDebuffMag by 3.5}}[[Category:Energy base powers]][[Category:Healresistdebuff base powers]][[Category:Hostile base powers]] |
Revision as of 12:43, 20 December 2011
Type | Target | ||
---|---|---|---|
Description | You make your enemy feel as if it has no reason left to live. | ||
Cooldown | 7000 | Charge time | 400 |
Energy | 10 | Accuracy | 75% |
Damage | 4 Energy at level 0 | ||
Statuses | |||
100% chance of HealResistDebuff at magnitude 12 for 5 rounds. | |||
Training Upgrades | |||
Charge by -250 Energy by -2.5 HealResistDebuffMag by 3.5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Enervate/Extra Notes Edit notes
Mutant powers Based on this power:
|
|
|