Difference between revisions of "No Man Left Behind"
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− | {{Basepower|name=No Man Left Behind|desc=Never leave a man behind. A quick work stitch-up can certainly help in a needy situation.|powertype=|target=|energy=10|charge=500|cooldown=2000|accuracy=75%|damageamount=20|damagetype=Healing|Status=15% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by -100<br>Cooldown by -400<br>Damage by 4<br>Energy by -2<br>RegenChance by 20}}[[Category:Regen base powers]] | + | {{Basepower|name=No Man Left Behind|desc=Never leave a man behind. A quick work stitch-up can certainly help in a needy situation.|powertype=|target=|energy=10|charge=500|cooldown=2000|accuracy=75%|damageamount=20|damagetype=Healing|Status=15% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by -100<br>Cooldown by -400<br>Damage by 4<br>Energy by -2<br>RegenChance by 20}}[[Category:Regen base powers]][[Category:Friendly base powers]] |
Revision as of 11:52, 20 December 2011
Type | Target | ||
---|---|---|---|
Description | Never leave a man behind. A quick work stitch-up can certainly help in a needy situation. | ||
Cooldown | 2000 | Charge time | 500 |
Energy | 10 | Accuracy | 75% |
Damage | 20 Healing at level 0 | ||
Statuses | |||
15% chance of Regen at magnitude 5 for 2 rounds. | |||
Training Upgrades | |||
Charge by -100 Cooldown by -400 Damage by 4 Energy by -2 RegenChance by 20 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
No Man Left Behind/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.