Difference between revisions of "Defense Matrix"
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− | {{Basepower|name=Defense Matrix|desc=You have an active defense against all forms of damage, shrugging off a small amount of damage from all sources. Keeping this active is draining, however.|powertype=|target=|energy=0|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 2 for 1 rounds.<br>|Upgrades=Energy by -0.20<br>PhysicalDamageResistMag by 0.5}}[[Category:Physicaldamageresist base powers]][[Category:Toggle base power]] | + | {{Basepower|name=Defense Matrix|desc=You have an active defense against all forms of damage, shrugging off a small amount of damage from all sources. Keeping this active is draining, however.|powertype=|target=|energy=0|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 2 for 1 rounds.<br>|Upgrades=Energy by -0.20<br>PhysicalDamageResistMag by 0.5}}[[Category:Physicaldamageresist base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]] |
Revision as of 11:47, 20 December 2011
Type | Target | ||
---|---|---|---|
Description | You have an active defense against all forms of damage, shrugging off a small amount of damage from all sources. Keeping this active is draining, however. | ||
Cooldown | 6000 | Charge time | 300 |
Energy | 0 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of PhysicalDamageResist at magnitude 2 for 1 rounds. | |||
Training Upgrades | |||
Energy by -0.20 PhysicalDamageResistMag by 0.5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Defense Matrix/Extra Notes Edit notes
Mutant powers Based on this power:
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