Difference between revisions of "Intensive Care"

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{{Basepower|name=Intensive Care|desc=Tending to just a person's obvious and superfecial injuries isn't enough. You need to care for everything, regardless of how long it takes, how tiring it is...|powertype=Healing, Wound Fixer|target=Single Ally NoAoE NotSelf|energy=80|charge=1000|cooldown=65000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Wound at magnitude -5 for 1 rounds.<br>|Upgrades=}}[[Category:Wound inflicting base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Intensive Care|desc=Tending to just a person's obvious and superfecial injuries isn't enough. You need to care for everything, regardless of how long it takes, how tiring it is...|powertype=Healing, Wound Fixer|target=Single Ally NoAoE NotSelf|energy=40|charge=1000|cooldown=15000|accuracy=75%|damageamount=35|damagetype=Healing|Status=100% chance of Wound at magnitude -5 for 1 rounds.<br>100% chance of EnergyMod at magnitude 15 for 3 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]]

Revision as of 00:45, 7 December 2016

Intensive Care stats
Type Healing, Wound Fixer Target Single Ally NoAoE NotSelf
Description Tending to just a person's obvious and superfecial injuries isn't enough. You need to care for everything, regardless of how long it takes, how tiring it is...
Cooldown 15000 Charge time 1000
Energy 40 Accuracy 75%
Damage 35 Healing at level 0
Statuses
100% chance of Wound at magnitude -5 for 1 rounds.
100% chance of EnergyMod at magnitude 15 for 3 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Intensive Care/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)