Difference between revisions of "Accident"

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{{Basepower|name=Accident|desc=OH S**t! That's gotta hurt.|powertype=Betraying, Self Damage|target=Self NoAoE|energy=10|charge=0|cooldown=5000|accuracy=75%|damageamount=20|damagetype=Reputational|Status=25% chance of Wound at magnitude 1 for 1 rounds.<br>|Upgrades=}}[[Category:Reputational base powers]][[Category:Wound inflicting base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Accident|desc=OH S**t! That's gotta hurt.|powertype=Damage Self|target=Self NoAoE Betraying|energy=10|charge=0|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Reputational|Status=50% chance of ReputationalDamage at magnitude 30 for 1 rounds.<br>|Upgrades=}}[[Category:Reputational base powers]][[Category:Reputationaldamage inflicting base powers]][[Category:Friendly base powers]]

Revision as of 00:11, 30 May 2016

Accident stats
Type Damage Self Target Self NoAoE Betraying
Description OH S**t! That's gotta hurt.
Cooldown 5000 Charge time 0
Energy 10 Accuracy 75%
Damage 5 Reputational at level 0
Statuses
50% chance of ReputationalDamage at magnitude 30 for 1 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Accident/Extra Notes Edit notes

Mutant powers Based on this power: