Taunting Strikes: Difference between revisions

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You have learned how to maximize your equipment rather than relying on
Your blows are telling and aggravating. You draw attention with every swing and every shot. Active, non passive, damaging attacks have a 15/30/45% chance of inflicting 1/1 (magnitude 1, duration one round) taunt status. Taunting also causes the target to deal 10% + 10% per Taunting Strikes less damage to everyone who isn't the taunter.  
crazy mutant powers. Increase equipment damage by 5% per point and
status magnitude by 2.5% per point. Also gain +3 upkeep and +5 loadout
per point. Also increases the Self Repair of items by 3 per point,
making them cheaper to repair over time.


==Available In==
==Available In==

Revision as of 18:19, 27 May 2016

Your blows are telling and aggravating. You draw attention with every swing and every shot. Active, non passive, damaging attacks have a 15/30/45% chance of inflicting 1/1 (magnitude 1, duration one round) taunt status. Taunting also causes the target to deal 10% + 10% per Taunting Strikes less damage to everyone who isn't the taunter.

Available In