Difference between revisions of "User talk:Ruvelia"

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'''Mechanics Issues To Resolve'''
 
'''Mechanics Issues To Resolve'''
 
* How do we make small debuffs (15 mag or less), especially ones on non-debuffer classes (like Sniper's One Shot One Kill), do anything to Hard Boss+ enemies?
 
* How do we make small debuffs (15 mag or less), especially ones on non-debuffer classes (like Sniper's One Shot One Kill), do anything to Hard Boss+ enemies?
* What's a good nanite price for the reward% renewal nanite command option, taking into account daily mission rewards (20 tokens = 1 mako so use the mako Sell Order prices as a guideline)? This requires knowledge of the decay and regeneration rate of reward% (particularly in the timespan of a 40-fight daily, so is it per mob or per fight or what?), so make sure to ask Control about the code for that tomorrow.
+
* Token rewards for salvage missions. Are they enough for the time it takes and the patrol points (65ish) it consumes?
* Not a mechanical issue but Control gave me 5 mako for the Mall Rat dedication so I can get Quick Fix so DO THAT DAMNIT. Just gotta decide on whether to take that in a new slot or trade out Crystalline Hide for it (which isn't a bad idea since it basically does everything Crystalline Hide does but better except for a largely unhelpful pinch of DebuffResist and some HeatAdaptation that rarely comes up) or what.
 

Revision as of 21:46, 15 March 2016

Mechanics Issues To Resolve

  • How do we make small debuffs (15 mag or less), especially ones on non-debuffer classes (like Sniper's One Shot One Kill), do anything to Hard Boss+ enemies?
  • Token rewards for salvage missions. Are they enough for the time it takes and the patrol points (65ish) it consumes?