Force of Nature: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
Auto update |
Auto update |
||
| Line 1: | Line 1: | ||
{{Basepower|name=Force of Nature|desc=Enough is enough! Clear the battlefield with a volley of attacks so powerful, so ferocious, that any survivors (including your allies) are left stunned by the bloody carnage.|powertype=AoE, Repeat, Critical, Nuke | {{Basepower|name=Force of Nature|desc=Enough is enough! Clear the battlefield with a volley of attacks so powerful, so ferocious, that any survivors (including your allies) are left stunned by the bloody carnage.|powertype=AoE, Repeat, Critical, Nuke, Debuff|target=AoE Enemy Nuke|energy=60|charge=0|cooldown=30000|accuracy=60%|damageamount=30|damagetype=Critical|Status=100% chance of RepeatAttack at magnitude 3 for 1 rounds.<br>100% chance of CriticalKnockdown at magnitude 5 for 999 rounds.<br>100% chance of HasteDebuff at magnitude 20 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 10 for 5 rounds.<br>100% chance of Confused at magnitude 10 for 5 rounds.<br>|Upgrades=|secondpowertype=Direct Damage, Debuff, Ally AoE, Betraying|seconddamageamount=7|seconddamagetype=Energy|secondtarget=Large AoE Ally|secondStatus=100% chance of CriticalKnockdown at magnitude 2 for 999 rounds.<br>100% chance of Haste at magnitude -10 for 5 rounds.<br>100% chance of Recharge at magnitude -5 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Critical base powers]][[Category:Confused inflicting base powers]][[Category:Criticalknockdown inflicting base powers]][[Category:Haste inflicting base powers]][[Category:Hastedebuff inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]] | ||
Revision as of 00:12, 9 February 2016
| Type | AoE, Repeat, Critical, Nuke, Debuff | Target | AoE Enemy Nuke |
|---|---|---|---|
| Description | Enough is enough! Clear the battlefield with a volley of attacks so powerful, so ferocious, that any survivors (including your allies) are left stunned by the bloody carnage. | ||
| Cooldown | 30000 | Charge time | 0 |
| Energy | 60 | Accuracy | 60% |
| Damage | 30 Critical at level 0 | ||
| Statuses | |||
| 100% chance of RepeatAttack at magnitude 3 for 1 rounds. 100% chance of CriticalKnockdown at magnitude 5 for 999 rounds. 100% chance of HasteDebuff at magnitude 20 for 5 rounds. 100% chance of RechargeDebuff at magnitude 10 for 5 rounds. 100% chance of Confused at magnitude 10 for 5 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | 7 Energy at level 0 | ||
| Secondary Type | Direct Damage, Debuff, Ally AoE, Betraying | Secondary Target | Large AoE Ally |
| Secondary Statuses | |||
| 100% chance of CriticalKnockdown at magnitude 2 for 999 rounds. 100% chance of Haste at magnitude -10 for 5 rounds. 100% chance of Recharge at magnitude -5 for 5 rounds. | |||
Force of Nature/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>
Categories:
- Pages using DynamicPageList3 parser function
- Base powers
- Base powers with secondary effects
- Critical base powers
- Confused inflicting base powers
- Criticalknockdown inflicting base powers
- Haste inflicting base powers
- Hastedebuff inflicting base powers
- Recharge inflicting base powers
- Rechargedebuff inflicting base powers
- Repeatattack inflicting base powers
- AoE base power
- Hostile base powers