Difference between revisions of "Hip"

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{{Basepower|name=Hip|desc=Being hip is knowing where all the cool things are. Don't make a scene, be the scene, and bring others in. It's cooler with a crew, you know?|powertype=Auto Passive|target=Large AoE Ally|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of XPBonus at magnitude 5 for 5 rounds.<br>100% chance of Salvage at magnitude 2 for 5 rounds.<br>100% chance of Technical at magnitude 5 for 5 rounds.<br>100% chance of Energybreak at magnitude -2 for 5 rounds.<br>|Upgrades=}}[[Category:Energybreak inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Xpbonus inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]]
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{{Basepower|name=Hip|desc=Being hip is knowing where all the cool things are. Don't make a scene, be the scene, and bring others in. It's cooler with a crew, you know?|powertype=Auto Passive|target=Large AoE Ally|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of XPBonus at magnitude 5 for 5 rounds.<br>100% chance of Salvage at magnitude 2 for 5 rounds.<br>100% chance of Technical at magnitude 5 for 5 rounds.<br>100% chance of Energybreak at magnitude -2 for 5 rounds.<br>100% chance of Installation at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Energybreak inflicting base powers]][[Category:Installation inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Xpbonus inflicting base powers]][[Category:Passive base power]][[Category:AoE base power]][[Category:Friendly base powers]]

Revision as of 00:08, 27 March 2020

Hip stats
Type Auto Passive Target Large AoE Ally
Description Being hip is knowing where all the cool things are. Don't make a scene, be the scene, and bring others in. It's cooler with a crew, you know?
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of XPBonus at magnitude 5 for 5 rounds.
100% chance of Salvage at magnitude 2 for 5 rounds.
100% chance of Technical at magnitude 5 for 5 rounds.
100% chance of Energybreak at magnitude -2 for 5 rounds.
100% chance of Installation at magnitude 1 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Hip/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)