Difference between revisions of "Arm Divider"
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− | {{ | + | {{Recipe|name=Arm Divider|desc=This item will cause some infections to find the owner bearing multiple arms. Learn the recipe, make it and use it once to cause this effect. Using a second time will disable the effect. Warning: Only works with some infections, and may not work on your favorite. If you want to see one added, please put in a +request, and perhaps a description you would like to see. As a bonus, a particularly well written submission will be granted a mako upon being implemented, decided on by staff.|cred=20000|xp=50|slevel=|ingredients=None|istats=Charge of 0<br>Cooldown of 0<br>Damage of 0<br>Damage Type of Healing<br>Energy of 0<br>No Trade of 1<br>Target of Single Ally Self NoAoE|skills=Chemical of at least 1<br>Edible of at least 1|salvage=Common Edible X 5<br>Common Chemical X 5}}[[Category:Chemical recipe]][[Category:Edible recipe]] |
Revision as of 00:18, 13 October 2013
Description | This item will cause some infections to find the owner bearing multiple arms. Learn the recipe, make it and use it once to cause this effect. Using a second time will disable the effect. Warning: Only works with some infections, and may not work on your favorite. If you want to see one added, please put in a +request, and perhaps a description you would like to see. As a bonus, a particularly well written submission will be granted a mako upon being implemented, decided on by staff. | |||||||
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Cred Cost | 20000 | Ingredients | None | |||||
Salvage | Common Edible X 5 Common Chemical X 5 | |||||||
Crafting Skills | Chemical of at least 1 Edible of at least 1 | |||||||
Item Stats | Charge of 0 Cooldown of 0 Damage of 0 Damage Type of Healing Energy of 0 No Trade of 1 Target of Single Ally Self NoAoE |
Creatures that support this item are listed here. More will be added as their code is updated; submit a +request if you have one you want updated sooner!
The item is permanent when used, and persists through death and taking Universal Antidotes. Using it a second time will turn off the effects.
The syntax for using the arm divider is as follows:
[if stat misc/Arm Divider of [player] == 1]New multiarm description[else]original arm description[end if]
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