|
|
Line 1: |
Line 1: |
− | <pre>
| + | You have learned how to maximize your equipment rather than relying on |
− | .________________________________________________________________________. | + | crazy mutant powers. Increase equipment damage by 5% per point and |
− | | Item [Taunting Strikes ] Type [ Combat Skill]|
| + | status magnitude by 2.5% per point. Also gain +3 upkeep and +5 loadout |
− | |________________________________________________________________________|
| + | per point. Also increases the Self Repair of items by 3 per point, |
− | |______________________[ Description ]______________________|
| + | making them cheaper to repair over time. |
− | | Your blows are telling and aggravating. You draw attention with every |
| + | |
− | | swing and every shot. Active, non passive, damaging attacks have a |
| + | ==Available In== |
− | | 15/30/45% chance of inflicting 1/1 taunt status. |
| + | {| class="wikitable" |
− | |______________________[ Other Stats ]______________________|
| + | |} |
− | |________________________________________________________________________|
| |
− | |______________________[ Available In ]______________________|
| |
− | | Bad Parent [Mastermind,Taunting Strikes,Rage ]| | |
− | | Barker [Taunting Strikes,Avoidance,Fast Loading ]| | |
− | | Crusader [Front Row,Taunting Strikes,Flurry ]|
| |
− | | Dreadnought [Taunting Strikes,Durability,Penetration ]|
| |
− | | Gang Leader [Taunting Strikes,Enduring Minions,Avoidance ]|
| |
− | | Instigator [Taunting Strikes,Tar Baby,Rage ]|
| |
− | | Jerk [Taunting Strikes,Enduring Malice,Reactive ]|
| |
− | | Knife Thrower [Taunting Strikes,Flurry,Outnumbered ]|
| |
− | | Martyr [Tar Baby,Taunting Strikes,Warded ]|
| |
− | | Myrmidon [Taunting Strikes,Health,Endurance ]|
| |
− | | Rodeo Clown [Readiness,Roll With It,Taunting Strikes ]|
| |
− | | Sacrificial Lamb [Taunting Strikes,Front Row,Tactician ]|
| |
− | | Wight [Taunting Strikes,Vampiric,Health ]|
| |
− | |________________________________________________________________________|
| |
− | </pre>
| |
| | | |
| [[Category:Combat Skills]] | | [[Category:Combat Skills]] |
You have learned how to maximize your equipment rather than relying on
crazy mutant powers. Increase equipment damage by 5% per point and
status magnitude by 2.5% per point. Also gain +3 upkeep and +5 loadout
per point. Also increases the Self Repair of items by 3 per point,
making them cheaper to repair over time.