Difference between revisions of "Lucky Charm"
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− | {{ | + | {{Recipe|name=Lucky Charm|desc=It doesn't seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0<br>Loadout of 5<br>5% chance of DamageBuff at magnitude 25 for 6 rounds.<br>5% chance of Haste at magnitude 30 for 6 rounds.<br>5% chance of Healing at magnitude 25 for 6 rounds.<br>5% chance of StatusBoost at magnitude 10 for 6 rounds.<br>5% chance of HealGain at magnitude 15 for 6 rounds.<br>5% chance of Vampiric at magnitude 10 for 6 rounds.<br>5% chance of DamageResist at magnitude 10 for 6 rounds.<br>5% chance of PhysicalDamageReturn at magnitude 40 for 6 rounds.<br>Target of Self NoAoE<br>Type of Auto Passive<br>Upkeep of 10|skills=Chemical of at least 20<br>Energy of at least 20<br>Electronic of at least 20|salvage=Uncommon Energy X 1<br>Uncommon Electronic X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]] |
Revision as of 21:58, 16 March 2013
Description | It doesn't seem to do much... except, occasionally it will be exactly what you need. | |||||||
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Cred Cost | 100000 | Ingredients | None | |||||
Salvage | Uncommon Energy X 1 Uncommon Electronic X 1 Uncommon Chemical X 1 | |||||||
Crafting Skills | Chemical of at least 20 Energy of at least 20 Electronic of at least 20 | |||||||
Item Stats | Damage of 0 Loadout of 5 5% chance of DamageBuff at magnitude 25 for 6 rounds. 5% chance of Haste at magnitude 30 for 6 rounds. 5% chance of Healing at magnitude 25 for 6 rounds. 5% chance of StatusBoost at magnitude 10 for 6 rounds. 5% chance of HealGain at magnitude 15 for 6 rounds. 5% chance of Vampiric at magnitude 10 for 6 rounds. 5% chance of DamageResist at magnitude 10 for 6 rounds. 5% chance of PhysicalDamageReturn at magnitude 40 for 6 rounds. Target of Self NoAoE Type of Auto Passive Upkeep of 10 |