Water Flask: Difference between revisions

From Flexible Survival
Jump to navigationJump to search
Eli (talk | contribs)
m 'generic' instead of 'common'
Venator (talk | contribs)
No edit summary
Line 1: Line 1:
=Description=
<pre>.________________________________________________________________________.
 
| Item [Water Flask                  ]  Type [                    Item]|
Surplus army water flask? Well a good sip of water is good for keeping the spirits high.
|________________________________________________________________________|
 
|______________________[        Description       ]______________________|
 
| Surplus army water flask? Well a good sip of water is good for keeping |
=Additional Information=
| the spirits high.                                                     |
 
|________________________________________________________________________|
Power: Rest
|______________________[  Additional Information ]______________________|
 
| Power   [Rest                                                       ] |
Cost: 15
| Cost   [15                                                         ] |
 
| Upkeep [2                                                           ] |
Upkeep: 2  
| Loadout [10                                                         ] |
 
|______________________[    Base Power Stats     ]______________________|
Loadout: 10
| Type   [Energy Recovery, Self, +HP                                  ] |
 
| Target [Self                                                       ] |
 
| Energy [-5                                                          ] |
 
| Charge [500                                                         ] |
=Base Power Stats=
| Cooldown[7000                                                        ] |
 
| Accuracy[75%                                                         ] |
Type: Energy Recovery, Self, Healing
| Damage [5(80 damage at level 40)                                   ] |
 
| Damage [Healing                                                     ] |
Target: Self
| Statuses                                                               |
 
| \_EnergyMod                  [100% chance at 15 power for 1 rounds. ] |
Energy: -4
| \_Defense                    [100% chance at -10 power for 1 rounds.] |
 
|______________________[  Differences from Base ]______________________|
Charge: 500
| EnergyModMag             [-10                                       ] |
 
|________________________________________________________________________|</pre>
Cooldown: 3000
 
Accuracy: 75%  
 
Damage: 5(5 damage at level 0)
 
Damage: Healing
 
Statuses:
 
EnergyMod 100% chance at 15 power for 1 rounds
 
Defense 100% chance at -10 power for 1 rounds
 
 
 
=Differences from Base=
 
EnergyModMag -10
 
=Notes=
Available from the generic store by typing "list item" in any room without a shop.


[[Category:Items]]
[[Category:Items]]

Revision as of 06:57, 28 October 2011

.________________________________________________________________________.
| Item [Water Flask                   ]  Type [                     Item]|
|________________________________________________________________________|
|______________________[        Description       ]______________________|
| Surplus army water flask? Well a good sip of water is good for keeping |
| the spirits high.                                                      |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Power   [Rest                                                        ] |
| Cost    [15                                                          ] |
| Upkeep  [2                                                           ] |
| Loadout [10                                                          ] |
|______________________[     Base Power Stats     ]______________________|
| Type    [Energy Recovery, Self, +HP                                  ] |
| Target  [Self                                                        ] |
| Energy  [-5                                                          ] |
| Charge  [500                                                         ] |
| Cooldown[7000                                                        ] |
| Accuracy[75%                                                         ] |
| Damage  [5(80 damage at level 40)                                    ] |
| Damage  [Healing                                                     ] |
| Statuses                                                               |
| \_EnergyMod                   [100% chance at 15 power for 1 rounds. ] |
| \_Defense                     [100% chance at -10 power for 1 rounds.] |
|______________________[   Differences from Base  ]______________________|
| EnergyModMag             [-10                                        ] |
|________________________________________________________________________|