Difference between revisions of "Marp Template"

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{{Basepower|name=Marp Template|desc=|powertype=Debuff, AoE|target=Large AoE Enemy, Random|energy=15|charge=600|cooldown=15000|accuracy=200%|damageamount=0|damagetype=Mental|Status=100% chance of Confused at magnitude 25 for 10 rounds.<br>|Upgrades=|secondpowertype=Debuff, AoE, Betraying|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Large AoE Ally, NotUser, Random|secondStatus=100% chance of Confused at magnitude 10 for 10 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Confused inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Marp Template|desc=|powertype=Debuff, AoE|target=Large AoE Enemy, Random|energy=15|charge=600|cooldown=15000|accuracy=200%|damageamount=0|damagetype=Psychic|Status=100% chance of Confused at magnitude 25 for 10 rounds.<br>|Upgrades=|secondpowertype=Debuff, AoE, Betraying|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Large AoE Ally, NotUser, Random|secondStatus=100% chance of Confused at magnitude 10 for 10 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Confused inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]

Revision as of 00:21, 4 January 2017

Marp Template stats
Type Debuff, AoE Target Large AoE Enemy, Random
Description
Cooldown 15000 Charge time 600
Energy 15 Accuracy 200%
Damage 0 Psychic at level 0
Statuses
100% chance of Confused at magnitude 25 for 10 rounds.
Training Upgrades
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Debuff, AoE, Betraying Secondary Target Large AoE Ally, NotUser, Random
Secondary Statuses
100% chance of Confused at magnitude 10 for 10 rounds.

Marp Template/Extra Notes Edit notes

Mutant powers Based on this power:

  • Marp! ‎(⧼hitcounters-nviews⧽)