Difference between revisions of "Lucky Charm"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Recipe|name=Lucky Charm|desc=It doesn't seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats= | + | {{Recipe|name=Lucky Charm|desc=It doesn't seem to do much... except, occasionally it will be exactly what you need.|cred=100000|xp=50|slevel=|ingredients=None|istats=Damage of 0<br>Damage Type of Healing<br>DebuffClearMag of -100%<br>Energy of 0<br>HpBufferMag of -100%<br>Loadout of 5<br>5% chance of Lucky DamageBuff at magnitude 25 for 2 rounds.<br>5% chance of Lucky Charge at magnitude 30 for 2 rounds.<br>5% chance of Lucky Healing at magnitude 25 for 2 rounds.<br>5% chance of Lucky StatusBoost at magnitude 10 for 2 rounds.<br>5% chance of Lucky HealGain at magnitude 15 for 2 rounds.<br>5% chance of Lucky Vampiric at magnitude 10 for 2 rounds.<br>5% chance of Lucky DamageResist at magnitude 10 for 2 rounds.<br>5% chance of Lucky PhysicalDamageReturn at magnitude 20 for 2 rounds.<br>Target of Self NoAoE<br>Type of Toggle<br>Upkeep of 10|skills=Chemical of at least 20<br>Energy of at least 20<br>Electronic of at least 20|salvage=Uncommon Energy X 1<br>Uncommon Electronic X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]] |
Latest revision as of 00:05, 27 November 2024
Description | It doesn't seem to do much... except, occasionally it will be exactly what you need. | |||||||
---|---|---|---|---|---|---|---|---|
Cred Cost | 100000 | Ingredients | None | |||||
Salvage | Uncommon Energy X 1 Uncommon Electronic X 1 Uncommon Chemical X 1 | |||||||
Crafting Skills | Chemical of at least 20 Energy of at least 20 Electronic of at least 20 | |||||||
Item Stats | Damage of 0 Damage Type of Healing DebuffClearMag of -100% Energy of 0 HpBufferMag of -100% Loadout of 5 5% chance of Lucky DamageBuff at magnitude 25 for 2 rounds. 5% chance of Lucky Charge at magnitude 30 for 2 rounds. 5% chance of Lucky Healing at magnitude 25 for 2 rounds. 5% chance of Lucky StatusBoost at magnitude 10 for 2 rounds. 5% chance of Lucky HealGain at magnitude 15 for 2 rounds. 5% chance of Lucky Vampiric at magnitude 10 for 2 rounds. 5% chance of Lucky DamageResist at magnitude 10 for 2 rounds. 5% chance of Lucky PhysicalDamageReturn at magnitude 20 for 2 rounds. Target of Self NoAoE Type of Toggle Upkeep of 10 |