Difference between revisions of "Nanite Shielded"
From Flexible Survival
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− | {{Recipe Modifier|name=Nanite Shielded|desc=An item so modified has its vital parts coated in the new anti-nanite coating that helps keep it running for longer without degradation, which means it's cheaper to own. |cred=+25%|xp=|ingredients=None|salvage=None|istats=Upkeep of -5%|skills=None}}[[Category:Upkeep Modifier]] | + | {{Recipe Modifier|name=Nanite Shielded|desc=An item so modified has its vital parts coated in the new anti-nanite coating that helps keep it running for longer without degradation, which means it's cheaper to own. |cred=+25%|xp=|ingredients=None|salvage=None|istats=Self Repair of 270<br>Upkeep of -5%|skills=None}}[[Category:Self Repair Modifier]][[Category:Upkeep Modifier]] |
Revision as of 00:04, 12 November 2024
Description | An item so modified has its vital parts coated in the new anti-nanite coating that helps keep it running for longer without degradation, which means it's cheaper to own. | |||||||
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Cred Cost | XP Cost | Ingredients | None | |||||
Salvage | None | |||||||
Crafting Skills | None | |||||||
Item Stats | Self Repair of 270 Upkeep of -5% |
With this mod, the cost of keeping an item and using it is cut by more then half. An item used 24/7 with this mod on it would need repairs equal to its crafting cost every seven months instead of every three. If the item has innate self repair, then it needs repairs equal to its crafting cost every eight and a half months instead of every four and a half. Mixed with Durable? An item with both would require repairs equal to its crafting cost every ten months. If it also has innate self repair, it would require repairs equal to its crafting cost every year. Edit notes